Dungeon Explorer Devblog 5 – Uncharted Territory

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 14.11Total Dev Hours Spent: 47.16Allocated Dev Hours for Project: 160 At a Glance This past week I spent time fixing the quest board so the game displayed all the available quests. My wife provided some updated sprites […]

Dungeon Explorer Devblog 4 – A Working Quest

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 13.61Total Dev Hours Spent: 33.05Allocated Dev Hours for Project: 160 At a Glance I made good progress on my weekly quests even if I made a major blunder with my code. Apparently an idle game should run […]

Quest Update: Coding Every Day

Why Don’t I Spend More Time Coding? A little over 3 weeks ago I started a new game dev project codenamed Dungeon Explorer. I wanted a smaller project that pushed my knowledge of Unity and allowed me to feel comfortable with my coding skills. So I downloaded Unity 2019.2 and quickly blocked out the user […]

Dungeon Explorer Devblog 3 – Progress on Progress Bars

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 9.66Total Dev Hours Spent: 19.44Allocated Dev Hours: 160 At a Glance I accomplished numerous quests last week. I learned to iterate the hierarchy in code. I tried, failed, and learned lots about 9 slices. I stopped Unity […]