Dungeon Explorer Devblog 2 – Start Your Coding

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 5.66Total Dev Hours Spent: 9.78Allocated Dev Hours for Project: 160 At a Glance Over the past week, I tried a more disciplined approach to my game dev, but I had mixed results. I spent almost 20 hours […]

Dungeon Explorer Devblog #1 – New Game, New Quest

The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked at it the more I realized it was a project that would take at least a year, and probably two, to finish. I kept adding features […]

Odd Jobs Devblog #7 – Learning New Skills

At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along […]

Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in […]