
Building a Random Quest Generator
TL;DR I wanted a low maintenance way to generate random quests for my game. So I created an awesome Factory class that did not require maintenance or upkeep as I […]
What's a game dev that doesn't make the gaming world a better place?
TL;DR I wanted a low maintenance way to generate random quests for my game. So I created an awesome Factory class that did not require maintenance or upkeep as I […]
The Usage Imagine you’re playing a survival game and you unlocked stone buildings, now you can finally upgrade from a wooden cabin to a stone house. After you risk life […]
In the past, everytime I created a script I made the same changes – I removed the comments around Start and Update and added some regions to organize my code. […]
Time Flies I belong to a small group of solo game developers on Discord and Kai playtested my game recently and immediately found a bug. It turned out that time […]
About a year ago a friend of mine introduced me to VS Code, and once I learned it supported Unity I never looked back. Now, I use it for more […]
Making Progress – Even Offline To all my fellow Americans, happy Independence Day! Over the past few weeks, I made good, but slow, progress on improving my game. I managed […]
Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 12 (see previous one)Dev Hours Since Last Devlog: 31.86Total Dev Hours: 227.16Allocated Dev Hours: 160 […]
Continuing My Quest Over the past few weeks I continued building Treasure Hunter adding in more features, including some requested ones (can you say multibuy!). Head on over to itch […]
Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 11 (see previous one)Dev Hours Since Last Devlog: 16.75Total Dev Hours: 195.3Allocated Dev Hours: 160 […]
Start Questing I started my quest to build Treasure Hunter back in June or July 2019, and wrote the first code on 7 Aug 2019. Since that time I delayed […]
Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 10 (see previous one)Dev Hours Since Last Devlog: 17.44Total Dev Hours: 178.55Allocated Dev Hours: 160 […]
Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 9 (see previous one)Dev Hours Since Last Devlog: 9.84Total Dev Hours: 161.11Allocated Dev Hours: 160 […]
Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 8 (see previous one)Dev Hours Since Last Devlog: 20.77Total Dev Hours: 151.27Allocated Dev Hours: 160 […]
Project: Treasure Hunter (formerly Dungeon Explorer)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devlog: 60.29Total Dev Hours Spent: 130.5Allocated Dev Hours: 160 At a […]
Game Dev Goals for 2020 I never liked New Year’s Resolutions, they always seemed overly hyped and easily abandoned. Why should I wait until the new year to plan for […]
The Path of Discovery Recently, I created a ResearchItem class for my game, and I realized I wanted to sort them in a specific, non-alphabetical way. In the past when […]