Odd Jobs Devblog #7 – Learning New Skills

At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along […]

Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in […]

Odd Jobs Devblog #5 – Life Happens

At a Glance This past week I got nothing done. I had lots of “reasons” (read excuses) but in the end it comes down to the fact I didn’t set myself up for success this week. My wife and I work best when we have a set of goals to achieve and a plan to […]

Odd Jobs Devblog #4 – We Be Moving

At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the week I spent heads down, going clickity-clackity on my keyboard. I wanted to complete my basic grid-based movement code this week; which meant tackling collider […]

Odd Jobs Devblog #3 – I’m an Idiot!

Get Into Git! I paid tribute to Jim Carrey’s the Grinch this past week. The scene where he sat yelling, “You’re an idiot!” at the Cave, which yelled back at him, “You’re an idiot!” Finally, the Grinch tried yelling, “I’m an idiot!” to which the cave still replied, “You’re an idiot!” The Cave outsmarted him […]