Dungeon Explorer Devblog #1 – New Game, New Quest

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 0Total Dev Hours Spent: 4.12Allocated Dev Hours: 160 The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked […]

Odd Jobs Devblog #7 – Learning New Skills

At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along […]

Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in […]

Odd Jobs Devblog #5 – Life Happens

At a Glance This past week I got nothing done. I had lots of “reasons” (read excuses) but in the end it comes down to the fact I didn’t set myself up for success this week. My wife and I work best when we have a set of goals to achieve and a plan to […]

Odd Jobs Devblog #4 – We Be Moving

At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the week I spent heads down, going clickity-clackity on my keyboard. I wanted to complete my basic grid-based movement code this week; which meant tackling collider […]