Odd Jobs Devblog #4 – We Be Moving

At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the week I spent heads down, going clickity-clackity on my keyboard. I wanted to complete my basic grid-based movement code this week; which meant tackling collider […]

Odd Jobs Devblog #3 – I’m an Idiot!

Get Into Git! I paid tribute to Jim Carrey’s the Grinch this past week. The scene where he sat yelling, “You’re an idiot!” at the Cave, which yelled back at him, “You’re an idiot!” Finally, the Grinch tried yelling, “I’m an idiot!” to which the cave still replied, “You’re an idiot!” The Cave outsmarted him […]

Can’t Take the Sky From Me

Be a Browncoat I watched the Unity Keynote from GDC and damn they displayed some amazing work, from The Heretic to the BMW car to Call of Duty: Mobile. I’m not a fan of FPS games like COD, however, that Activision chose Unity to create the mobile version of COD says a lot about the […]

They Have a Cave Troll!

A Shiny Shirt I thought I did well two weeks ago, I figured out how to say friend in elven and the door to the mines opened and in I went. This past week I felt like I got stabbed by a cave troll! Luckily, my mithril shirt saved me. (Cue the flashback music and […]

Why Does Nobody Stay and Listen?

As I continued my quest to develop an RPG game I often remembered poor Deckard. I played all three Diablo games and I still consider D2 my favorite. Diablo may have created the ARPG genre but for me Diablo 2 really defined it. Simple, straightforward choices about your character, a good power progression, a decent […]