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Coding Practice

Building a Random Quest Generator

TL;DR I wanted a low maintenance way to generate random quests for my game. So I created an awesome Factory class that did not require maintenance or upkeep as I […]

Coding Practice 0

Unity’s Transform Implements IEnumerable

The Usage Imagine you’re playing a survival game and you unlocked stone buildings, now you can finally upgrade from a wooden cabin to a stone house. After you risk life […]

Coding Practice 0

Creating Custom Unity Script Templates

In the past, everytime I created a script I made the same changes – I removed the comments around Start and Update and added some regions to organize my code. […]

Musings 0

15 Great VS Code Extensions for Unity Developers

About a year ago a friend of mine introduced me to VS Code, and once I learned it supported Unity I never looked back. Now, I use it for more […]

Devblog 0

Working On More Features

Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 12 (see previous one)Dev Hours Since Last Devlog: 31.86Total Dev Hours: 227.16Allocated Dev Hours: 160 […]

Devblog 0

A Banner and Research

Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 8 (see previous one)Dev Hours Since Last Devlog: 20.77Total Dev Hours: 151.27Allocated Dev Hours: 160 […]