Odd Jobs Devblog #7 – Learning New Skills

At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along [...]

Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single "next task," instead I had a dozen different options. No sooner would I start on one then my brain kicked in [...]

Level 47 Today

I interrupt my normally scheduled devblog to celebrate turning level 47 today. I finally took some time to play Bard's Tale IV: Barrows Deep. The game is definitely different from its predecessors and that's a good thing. I had a lot of fun. We will throw a themed party with all my family and friends [...]

Odd Jobs Devblog #5 – Life Happens

At a Glance This past week I got nothing done. I had lots of "reasons" (read excuses) but in the end it comes down to the fact I didn't set myself up for success this week. My wife and I work best when we have a set of goals to achieve and a plan to [...]

Odd Jobs Devblog #4 – We Be Moving

At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the week I spent heads down, going clickity-clackity on my keyboard. I wanted to complete my basic grid-based movement code this week; which meant tackling collider [...]