Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single "next task," instead I had a dozen different options. No sooner would I start on one then my brain kicked in [...]

Level 47 Today

I interrupt my normally scheduled devblog to celebrate turning level 47 today. I finally took some time to play Bard's Tale IV: Barrows Deep. The game is definitely different from its predecessors and that's a good thing. I had a lot of fun. We will throw a themed party with all my family and friends [...]

Odd Jobs Devblog #5 – Life Happens

At a Glance This past week I got nothing done. I had lots of "reasons" (read excuses) but in the end it comes down to the fact I didn't set myself up for success this week. My wife and I work best when we have a set of goals to achieve and a plan to [...]

Odd Jobs Devblog #4 – We Be Moving

At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the week I spent heads down, going clickity-clackity on my keyboard. I wanted to complete my basic grid-based movement code this week; which meant tackling collider [...]

Odd Jobs Devblog #3 – I’m an Idiot!

Get Into Git! I paid tribute to Jim Carrey's the Grinch this past week. The scene where he sat yelling, "You're an idiot!" at the Cave, which yelled back at him, "You're an idiot!" Finally, the Grinch tried yelling, "I'm an idiot!" to which the cave still replied, "You're an idiot!" The Cave outsmarted him [...]