Tag: gamedev time

  • Odd Jobs Devblog #6 – Getting Unstuck

    Odd Jobs Devblog #6 – Getting Unstuck

    At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in…