Write Code, Wrong Branch
Skill Up – Git Earlier this week I finished the core mechanic of my Dungeon Explorer game, so I stopped for the night. The next day I started right in […]
What's a game dev that doesn't make the gaming world a better place?
Skill Up – Git Earlier this week I finished the core mechanic of my Dungeon Explorer game, so I stopped for the night. The next day I started right in […]
Earlier this week I finished the core mechanic of my Dungeon Explorer game, so I stopped for the night. The next day I started right in on my first supporting mechanic and about two hours later I realized I had not changed my branch. I’ve only used git for the last few months and only as a solo developer, so my skilling up has been slow.
So here I had a problem, I wanted to merge my old branch, QuestArea
onto master
and then create a new branch QuestBoard
. I remembered reading about stash and had toyed with it briefly many months ago. Well now I had a chance to use it for real.
I read the documentation for stash and figured it would be easy peasy. Ha! If I only had modified files I would have been done quickly, however, I had new files and I had missed the --include-untracked
option, followed a stackoverflow answer that said to use --all
instead. Well --all
grabs everything including the ignored files. I only needed to stash a handful of files, yet I managed to stash hundreds of them. D’oh!
Well, I stayed calm as I still had not lost anything. I finally figured out that if I staged the files then git tracks them and stash stores them. Then once I got them stashed, I did merged QuestArea
onto master
and pushed to origin
. From there I started my new branch, QuestBoard
, and popped the stash back out. A quick commit made sure I had everything. Then I dropped the other stashes I had made and carried on smartly.
I believe there are many different ways I could have done that. How would you fix a mistake similar to this?
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