TL;DR I wanted a low maintenance way to generate random quests for my game. So I created an awesome Factory class that did not require maintenance or upkeep as I […]
The Usage Imagine you’re playing a survival game and you unlocked stone buildings, now you can finally upgrade from a wooden cabin to a stone house. After you risk life […]
At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. […]
At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code […]
At a Glance This past week I got nothing done. I had lots of “reasons” (read excuses) but in the end it comes down to the fact I didn’t set […]
At a Glance I focused almost exclusively on my coding this week. I checked in on a few blogs and read some articles about game dev, however most of the […]
Get Into Git! I paid tribute to Jim Carrey’s the Grinch this past week. The scene where he sat yelling, “You’re an idiot!” at the Cave, which yelled back at […]
Be a Browncoat I watched the Unity Keynote from GDC and damn they displayed some amazing work, from The Heretic to the BMW car to Call of Duty: Mobile. I’m […]
A Shiny Shirt I thought I did well two weeks ago, I figured out how to say friend in elven and the door to the mines opened and in I […]
As I continued my quest to develop an RPG game I often remembered poor Deckard. I played all three Diablo games and I still consider D2 my favorite. Diablo may […]
So I recently got a quest for a crazy, wild-haired troll and in the last six days I felt like I’m that reluctant character in the story that just sat at the tavern long after he should have gotten moving. Sure I did some stuff this week, but not much game dev.
A crazy, wild-haired troll put me on a quest to make a video game, so let’s do this thing.