Game Dev + Travel = Worlds of Fun

  • Treasure Hunter Devlog 7 – Draggable Windows

    Treasure Hunter Devlog 7 – Draggable Windows

    Project: Treasure Hunter (formerly Dungeon Explorer)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devlog: 60.29Total Dev Hours Spent: 130.5Allocated Dev Hours: 160 At a Glance If I let them side quests will suck away all my time, and that’s what happened since I wrote my last devlog in September. Read more

  • Planning For More Adventures

    Planning For More Adventures

    Game Dev Goals for 2020 I never liked New Year’s Resolutions, they always seemed overly hyped and easily abandoned. Why should I wait until the new year to plan for improvement? Why not start whenever I feel determined to improve myself? Last year I got serious about learning game dev, then the holidays stole my Read more

  • Implementing IEquatable and IComparable

    Implementing IEquatable and IComparable

    The Path of Discovery Recently, I created a ResearchItem class for my game, and I realized I wanted to sort them in a specific, non-alphabetical way. In the past when I wanted to control the sorting process I created an int SortOrder field. That I easily controlled how my items were sorted. There are several Read more

  • Improving My Coding Practice

    Improving My Coding Practice

    I haven’t written anything in a while and for the last several weeks I’ve told myself that “this is the week I would finally post a new blog”. Finally, this is the week. Recently something clicked for me and I realized I want to invest time into my coding practice. “Coding practice” – what’s that? Read more

  • Dungeon Explorer Devblog 6 – Working Quests!

    Dungeon Explorer Devblog 6 – Working Quests!

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 23.05Total Dev Hours Spent: 70.21Allocated Dev Hours for Project: 160 At a Glance In the last two weeks I made a far amount of progress on my quest, even though I attended a 5 day board gaming Read more

  • Dungeon Explorer Devblog 5 – Uncharted Territory

    Dungeon Explorer Devblog 5 – Uncharted Territory

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 14.11Total Dev Hours Spent: 47.16Allocated Dev Hours for Project: 160 At a Glance This past week I spent time fixing the quest board so the game displayed all the available quests. My wife provided some updated sprites Read more

  • Write Code, Wrong Branch

    Write Code, Wrong Branch

    Skill Up – Git Earlier this week I finished the core mechanic of my Dungeon Explorer game, so I stopped for the night. The next day I started right in on my first supporting mechanic and about two hours later I realized I had not changed my branch. I’ve only used git for the last Read more

  • Dungeon Explorer Devblog 4 – A Working Quest

    Dungeon Explorer Devblog 4 – A Working Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 13.61Total Dev Hours Spent: 33.05Allocated Dev Hours for Project: 160 At a Glance I made good progress on my weekly quests even if I made a major blunder with my code. Apparently an idle game should run Read more

  • Quest Update: Coding Every Day

    Quest Update: Coding Every Day

    Why Don’t I Spend More Time Coding? A little over 3 weeks ago I started a new game dev project codenamed Dungeon Explorer. I wanted a smaller project that pushed my knowledge of Unity and allowed me to feel comfortable with my coding skills. So I downloaded Unity 2019.2 and quickly blocked out the user Read more

  • Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 9.66Total Dev Hours Spent: 19.44Allocated Dev Hours: 160 At a Glance I accomplished numerous quests last week. I learned to iterate the hierarchy in code. I tried, failed, and learned lots about 9 slices. I stopped Unity Read more

  • Trello Makes an Awesome Handy Haversack

    Trello Makes an Awesome Handy Haversack

    The All-Purpose Holder of Things Every adventurer needs a handy haversack (aka backpack) to carry all their equipment during their quest. I have played Dungeons & Dragons for over 30 years and the handy haversack is vastly underrated. I reach into the backpack and bam what I need appears in my hand, now that’s handy Read more

  • Dungeon Explorer Devblog 2 – Start Your Coding

    Dungeon Explorer Devblog 2 – Start Your Coding

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 5.66Total Dev Hours Spent: 9.78Allocated Dev Hours: 160 At a Glance Over the past week, I tried a more disciplined approach to my game dev, but I had mixed results. I spent almost 20 hours on my Read more

  • Motivation Is A Fickle Friend

    Motivation Is A Fickle Friend

    Waiting For Inspiration Is Not Enough Many times over the past few years I felt inspired to design a board game, to build a video game, to learn Angular, to lose weight and the list goes on. Often times I felt motivated by a movie, a book, or a TV show when my “flash of Read more

  • Dungeon Explorer Devblog #1 – New Game, New Quest

    Dungeon Explorer Devblog #1 – New Game, New Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 0Total Dev Hours Spent: 4.12Allocated Dev Hours: 160 The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked Read more

  • Odd Jobs Devblog #7 – Learning New Skills

    Odd Jobs Devblog #7 – Learning New Skills

    At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along Read more