Tag: game design

  • Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 9.66Total Dev Hours Spent: 19.44Allocated Dev Hours: 160 At a Glance I accomplished numerous quests last week. I learned to iterate the hierarchy in code. I tried, failed, and learned lots about 9 slices. I stopped Unity…

  • Dungeon Explorer Devblog 2 – Start Your Coding

    Dungeon Explorer Devblog 2 – Start Your Coding

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 5.66Total Dev Hours Spent: 9.78Allocated Dev Hours: 160 At a Glance Over the past week, I tried a more disciplined approach to my game dev, but I had mixed results. I spent almost 20 hours on my…

  • Dungeon Explorer Devblog #1 – New Game, New Quest

    Dungeon Explorer Devblog #1 – New Game, New Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 0Total Dev Hours Spent: 4.12Allocated Dev Hours: 160 The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked…

  • Odd Jobs Devblog #7 – Learning New Skills

    Odd Jobs Devblog #7 – Learning New Skills

    At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along…

  • Odd Jobs Devblog #6 – Getting Unstuck

    Odd Jobs Devblog #6 – Getting Unstuck

    At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in…

  • Odd Jobs Devblog #3 – I’m an Idiot!

    Odd Jobs Devblog #3 – I’m an Idiot!

    Get Into Git! I paid tribute to Jim Carrey’s the Grinch this past week. The scene where he sat yelling, “You’re an idiot!” at the Cave, which yelled back at him, “You’re an idiot!” Finally, the Grinch tried yelling, “I’m an idiot!” to which the cave still replied, “You’re an idiot!” The Cave outsmarted him…

  • Can’t Take the Sky From Me

    Can’t Take the Sky From Me

    Be a Browncoat I watched the Unity Keynote from GDC and damn they displayed some amazing work, from The Heretic to the BMW car to Call of Duty: Mobile. I’m not a fan of FPS games like COD, however, that Activision chose Unity to create the mobile version of COD says a lot about the…

  • They Have a Cave Troll!

    They Have a Cave Troll!

    A Shiny Shirt I thought I did well two weeks ago, I figured out how to say friend in elven and the door to the mines opened and in I went. This past week I felt like I got stabbed by a cave troll! Luckily, my mithril shirt saved me. (Cue the flashback music and…

  • Why Does Nobody Stay and Listen?

    Why Does Nobody Stay and Listen?

    As I continued my quest to develop an RPG game I often remembered poor Deckard. I played all three Diablo games and I still consider D2 my favorite. Diablo may have created the ARPG genre but for me Diablo 2 really defined it. Simple, straightforward choices about your character, a good power progression, a decent…

  • Still Sitting At the Tavern

    Still Sitting At the Tavern

    So I recently got a quest for a crazy, wild-haired troll and in the last six days I felt like I’m that reluctant character in the story that just sat at the tavern long after he should have gotten moving. Sure I did some stuff this week, but not much game dev.

  • The Quest Begins

    The Quest Begins

    A crazy, wild-haired troll put me on a quest to make a video game, so let’s do this thing.