Dungeon Explorer Devblog 2 – Start Your Coding

Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 5.66Total Dev Hours Spent: 9.78Allocated Dev Hours for Project: 160 At a Glance Over the past week, I tried a more disciplined approach to my game dev, but I had mixed results. I spent almost 20 hours […]

Dungeon Explorer Devblog #1 – New Game, New Quest

The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked at it the more I realized it was a project that would take at least a year, and probably two, to finish. I kept adding features […]

Odd Jobs Devblog #7 – Learning New Skills

At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along […]

Odd Jobs Devblog #6 – Getting Unstuck

At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in […]

Odd Jobs Devblog #3 – I’m an Idiot!

Get Into Git! I paid tribute to Jim Carrey’s the Grinch this past week. The scene where he sat yelling, “You’re an idiot!” at the Cave, which yelled back at him, “You’re an idiot!” Finally, the Grinch tried yelling, “I’m an idiot!” to which the cave still replied, “You’re an idiot!” The Cave outsmarted him […]