Category: Devblog

  • Working On More Features

    Working On More Features

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 12 (see previous one)Dev Hours Since Last Devlog: 31.86Total Dev Hours: 227.16Allocated Dev Hours: 160 Designs on the Future Last week my day job took a lot of my time and I did not get much coding done, that’s not…

  • Upcoming Features for Treasure Hunter

    Upcoming Features for Treasure Hunter

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 11 (see previous one)Dev Hours Since Last Devlog: 16.75Total Dev Hours: 195.3Allocated Dev Hours: 160 Quest Display Redesign – Now (Almost) with Multibuy It’s been an exciting week since I released the first alpha for Treasure Hunter: Quixxen’s Suit on…

  • Saving and Loading For the Win!

    Saving and Loading For the Win!

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 10 (see previous one)Dev Hours Since Last Devlog: 17.44Total Dev Hours: 178.55Allocated Dev Hours: 160 At a Glance Originally, I planned to write this a few days ago, however, I had to stomp out a few bugs in my “load…

  • Research Compete – Heading Towards Alpha

    Research Compete – Heading Towards Alpha

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 9 (see previous one)Dev Hours Since Last Devlog: 9.84Total Dev Hours: 161.11Allocated Dev Hours: 160 At a Glance Over the course of the past week I finished the research feature for Treasure Hunter. Woot! I created 5 working researches which…

  • A Banner and Research

    A Banner and Research

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 8 (see previous one)Dev Hours Since Last Devlog: 20.77Total Dev Hours: 151.27Allocated Dev Hours: 160 At a Glance I jumped into the deep end of the quest pool and didn’t drown, woot! Over the past few days I managed to…

  • Treasure Hunter Devlog 7 – Draggable Windows

    Treasure Hunter Devlog 7 – Draggable Windows

    Project: Treasure Hunter (formerly Dungeon Explorer)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devlog: 60.29Total Dev Hours Spent: 130.5Allocated Dev Hours: 160 At a Glance If I let them side quests will suck away all my time, and that’s what happened since I wrote my last devlog in September.…

  • Dungeon Explorer Devblog 6 – Working Quests!

    Dungeon Explorer Devblog 6 – Working Quests!

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 23.05Total Dev Hours Spent: 70.21Allocated Dev Hours for Project: 160 At a Glance In the last two weeks I made a far amount of progress on my quest, even though I attended a 5 day board gaming…

  • Dungeon Explorer Devblog 5 – Uncharted Territory

    Dungeon Explorer Devblog 5 – Uncharted Territory

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 14.11Total Dev Hours Spent: 47.16Allocated Dev Hours for Project: 160 At a Glance This past week I spent time fixing the quest board so the game displayed all the available quests. My wife provided some updated sprites…

  • Dungeon Explorer Devblog 4 – A Working Quest

    Dungeon Explorer Devblog 4 – A Working Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 13.61Total Dev Hours Spent: 33.05Allocated Dev Hours for Project: 160 At a Glance I made good progress on my weekly quests even if I made a major blunder with my code. Apparently an idle game should run…

  • Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 9.66Total Dev Hours Spent: 19.44Allocated Dev Hours: 160 At a Glance I accomplished numerous quests last week. I learned to iterate the hierarchy in code. I tried, failed, and learned lots about 9 slices. I stopped Unity…

  • Dungeon Explorer Devblog 2 – Start Your Coding

    Dungeon Explorer Devblog 2 – Start Your Coding

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 5.66Total Dev Hours Spent: 9.78Allocated Dev Hours: 160 At a Glance Over the past week, I tried a more disciplined approach to my game dev, but I had mixed results. I spent almost 20 hours on my…

  • Dungeon Explorer Devblog #1 – New Game, New Quest

    Dungeon Explorer Devblog #1 – New Game, New Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 0Total Dev Hours Spent: 4.12Allocated Dev Hours: 160 The Journey of Life After a brief hiatus I have returned to blogging. I struggled to keep a good development pace for Odd Jobs and the more I looked…

  • Odd Jobs Devblog #7 – Learning New Skills

    Odd Jobs Devblog #7 – Learning New Skills

    At a Glance Life forced a slow down on my quest to create a game but I have not stopped. I learned a new skill this past month, UI Crafting. It turned out my dev experience with WinForms helped after all these years. I created a few pages to track the Resources I collect along…

  • Odd Jobs Devblog #6 – Getting Unstuck

    Odd Jobs Devblog #6 – Getting Unstuck

    At a Glance Analysis paralysis sucks! I spent waaaaay too much time thinking about stuff and not getting anywhere, hence the George Jetson theme. After I finished the movement code I had no single “next task,” instead I had a dozen different options. No sooner would I start on one then my brain kicked in…

  • Odd Jobs Devblog #5 – Life Happens

    Odd Jobs Devblog #5 – Life Happens

    At a Glance This past week I got nothing done. I had lots of “reasons” (read excuses) but in the end it comes down to the fact I didn’t set myself up for success this week. My wife and I work best when we have a set of goals to achieve and a plan to…