Tag: game dev

  • Fixed Speed Bug

    Fixed Speed Bug

    Time Flies I belong to a small group of solo game developers on Discord and Kai playtested my game recently and immediately found a bug. It turned out that time was accelerated when the game started. I looked into the issue this morning and finally got it fixed. The weirdest thing was the issue only…

  • Treasure Hunter Alpha 4 Released

    Treasure Hunter Alpha 4 Released

    Making Progress – Even Offline To all my fellow Americans, happy Independence Day! Over the past few weeks, I made good, but slow, progress on improving my game. I managed to add two big items and fix a bunch of smaller ones. Now the game will credit you for the time you spend offline. It’s…

  • Working On More Features

    Working On More Features

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 12 (see previous one)Dev Hours Since Last Devlog: 31.86Total Dev Hours: 227.16Allocated Dev Hours: 160 Designs on the Future Last week my day job took a lot of my time and I did not get much coding done, that’s not…

  • Treasure Hunter Alpha 3 Released

    Treasure Hunter Alpha 3 Released

    Continuing My Quest Over the past few weeks I continued building Treasure Hunter adding in more features, including some requested ones (can you say multibuy!). Head on over to itch and play the latest version of Treasure Hunter: Quixxen’s Suit. Major Improvements First off, I implemented the most requested feature, multibuy. Almost everyone who tested…

  • Upcoming Features for Treasure Hunter

    Upcoming Features for Treasure Hunter

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 11 (see previous one)Dev Hours Since Last Devlog: 16.75Total Dev Hours: 195.3Allocated Dev Hours: 160 Quest Display Redesign – Now (Almost) with Multibuy It’s been an exciting week since I released the first alpha for Treasure Hunter: Quixxen’s Suit on…

  • Treasure Hunter Alpha Released

    Treasure Hunter Alpha Released

    Start Questing I started my quest to build Treasure Hunter back in June or July 2019, and wrote the first code on 7 Aug 2019. Since that time I delayed myself several times and slacked off way too much, however, finally this past week I did it, I released the first alpha version of my…

  • Saving and Loading For the Win!

    Saving and Loading For the Win!

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 10 (see previous one)Dev Hours Since Last Devlog: 17.44Total Dev Hours: 178.55Allocated Dev Hours: 160 At a Glance Originally, I planned to write this a few days ago, however, I had to stomp out a few bugs in my “load…

  • Research Compete – Heading Towards Alpha

    Research Compete – Heading Towards Alpha

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 9 (see previous one)Dev Hours Since Last Devlog: 9.84Total Dev Hours: 161.11Allocated Dev Hours: 160 At a Glance Over the course of the past week I finished the research feature for Treasure Hunter. Woot! I created 5 working researches which…

  • A Banner and Research

    A Banner and Research

    Project: Treasure HunterCodename: Dungeon ExplorerGoal: Develop and release first gameInitial Commit: 7 Aug 2019 Devlog: 8 (see previous one)Dev Hours Since Last Devlog: 20.77Total Dev Hours: 151.27Allocated Dev Hours: 160 At a Glance I jumped into the deep end of the quest pool and didn’t drown, woot! Over the past few days I managed to…

  • Treasure Hunter Devlog 7 – Draggable Windows

    Treasure Hunter Devlog 7 – Draggable Windows

    Project: Treasure Hunter (formerly Dungeon Explorer)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devlog: 60.29Total Dev Hours Spent: 130.5Allocated Dev Hours: 160 At a Glance If I let them side quests will suck away all my time, and that’s what happened since I wrote my last devlog in September.…

  • Planning For More Adventures

    Planning For More Adventures

    Game Dev Goals for 2020 I never liked New Year’s Resolutions, they always seemed overly hyped and easily abandoned. Why should I wait until the new year to plan for improvement? Why not start whenever I feel determined to improve myself? Last year I got serious about learning game dev, then the holidays stole my…

  • Dungeon Explorer Devblog 6 – Working Quests!

    Dungeon Explorer Devblog 6 – Working Quests!

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 23.05Total Dev Hours Spent: 70.21Allocated Dev Hours for Project: 160 At a Glance In the last two weeks I made a far amount of progress on my quest, even though I attended a 5 day board gaming…

  • Dungeon Explorer Devblog 5 – Uncharted Territory

    Dungeon Explorer Devblog 5 – Uncharted Territory

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 14.11Total Dev Hours Spent: 47.16Allocated Dev Hours for Project: 160 At a Glance This past week I spent time fixing the quest board so the game displayed all the available quests. My wife provided some updated sprites…

  • Dungeon Explorer Devblog 4 – A Working Quest

    Dungeon Explorer Devblog 4 – A Working Quest

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 13.61Total Dev Hours Spent: 33.05Allocated Dev Hours for Project: 160 At a Glance I made good progress on my weekly quests even if I made a major blunder with my code. Apparently an idle game should run…

  • Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Dungeon Explorer Devblog 3 – Progress on Progress Bars

    Project: Dungeon Explorer (codename)Goal: Develop and release first gameInitial Commit: 7 Aug 2019 Dev Hours Since Last Devblog: 9.66Total Dev Hours Spent: 19.44Allocated Dev Hours: 160 At a Glance I accomplished numerous quests last week. I learned to iterate the hierarchy in code. I tried, failed, and learned lots about 9 slices. I stopped Unity…